Coming Q1 2027

Process Large Ticket Payouts Faster.

TicketSync is a high-speed ticket payout accelerator that reduces the number of notch pulses required on both sides of an arcade payout.

By matching the game's ticket divider and accounting for a larger card-system multiplier, TicketSync can dramatically reduce the time required to satisfy large ticket balances.

Designed for redemption games, arcade card systems, integrators, and OEM partners.
TicketSync • Q1 2027
TicketSync
Accelerated Output Generate ticket-notch signals to the game at a much faster rate.
Game Divider Support Match the game's divider so each notch can represent multiple tickets.
Card Multipliers Account for larger multipliers on compatible card systems.
Fewer Pulses Clear large balances using far fewer card-system notch pulses.
What is TicketSync?

Reduce the pulse workload on both sides of the payout.

Traditional arcade ticket payout interfaces can require hundreds or thousands of individual notch pulses to complete a large ticket transaction.

TicketSync improves that process by controlling the interaction between the game and the connected card system.

On the game side, TicketSync generates accelerated ticket-notch signals and can match the game's ticket divider value. This allows TicketSync to determine and track the full ticket balance while requiring fewer game-side notch cycles.

On the card-system side, the card system sends its own ticket-notch pulses directly to TicketSync. TicketSync applies the configured card-system multiplier to every incoming pulse and subtracts that value from the outstanding balance.

Accelerated game communication TicketSync sends ticket-notch signals to the game at a high rate to determine the complete amount owed.
Match the game's divider If the game uses a divider, TicketSync can account for that value so every game-side notch represents the correct number of tickets.
Use a larger card multiplier Incoming notch pulses from the card system can each satisfy multiple tickets, dramatically reducing the number of pulses required to clear the balance.
Why TicketSync

Divider on one side. Multiplier on the other.

TicketSync combines both values into one payout process, reducing pulse requirements while keeping the original ticket value intact.

01

High-Speed Game Notches

TicketSync generates the notch signals sent to the game at an accelerated rate, reducing the time needed to determine large ticket payouts.

02

Game Divider Matching

TicketSync can match the game's configured divider so each game-side notch represents multiple tickets when calculating the amount owed.

03

Balance Tracking

Once the ticket amount is established, TicketSync maintains the outstanding ticket balance until the card system has completely satisfied the payout.

04

Card-System Multiplier

TicketSync accounts for the multiplier configured on the connected card system, allowing every incoming notch to clear multiple tickets.

05

Fewer Return Pulses

Larger multiplier values mean the card system needs to send significantly fewer notch pulses back to TicketSync before the outstanding balance reaches zero.

06

Faster Large Payouts

Divider and multiplier support work together to make high-value ticket transactions substantially faster than conventional one-ticket-per-pulse operation.

How It Works

Two pulse streams. One accurately tracked balance.

TicketSync communicates with the game to establish the amount owed, then listens to the card system until that complete ticket balance has been satisfied.

1

Configure the Game Divider

TicketSync is set to match the divider used by the game. If the divider is 5, each applicable game-side notch represents five tickets.

2

TicketSync Sends Game Notches

TicketSync sends accelerated ticket-notch signals to the game to obtain the payout amount.

3

Build the Ticket Balance

TicketSync applies the configured game divider to determine the complete ticket value owed and stores it as the outstanding balance.

4

Card System Sends Pulses

The connected card system sends its own notch pulses directly to TicketSync while crediting the player's ticket balance.

5

Apply the Multiplier

TicketSync multiplies each incoming card-system pulse by the configured multiplier before deducting that value from the outstanding balance.

6

Balance Reaches Zero

Once the card system has sent enough multiplied pulses to satisfy the full ticket amount, TicketSync clears the transaction and is ready for the next payout.

Example

See how the divider and multiplier work together.

A large payout can require dramatically fewer pulses on both sides of TicketSync while preserving the exact same final ticket value.

Example: 1,000-Ticket Payout

Game divider = 5   •   Card-system multiplier = 10

Original Payout
1,000

The player is owed a total of 1,000 tickets.

Game Side
200

With a divider of 5, TicketSync only needs 200 game-side notches to represent a 1,000-ticket balance.

Card System Side
100

With a 10× card-system multiplier, only 100 incoming card-system pulses are required to satisfy the same 1,000-ticket balance.

Without divider or multiplier support, a 1,000-ticket transaction could require 1,000 individual pulses on each side. In this example, TicketSync reduces that requirement to 200 game-side notches and 100 card-system pulses.
TICKETSYNC
↓
Accelerated Notch Output
↓
ARCADE GAME
↓
Game Divider Applied
↓
TOTAL TICKET BALANCE OWED
↓
TICKETSYNC BALANCE
CARD SYSTEM
↓
Incoming Notch Pulses × Multiplier
↓
TICKETSYNC BALANCE REDUCED
↓
BALANCE = 0
Signal Flow

TicketSync handles each side differently.

The game-side divider determines how TicketSync calculates the ticket amount owed.

The card-system multiplier determines how quickly incoming card-system pulses clear that balance.

Using both values together reduces the number of physical notch transitions required throughout the complete payout cycle.

✓ TicketSync actively generates the accelerated game-side notch signal.
✓ The game divider is used to calculate the total ticket balance.
✓ The card system independently sends notch pulses back to TicketSync.
✓ Each card-system pulse is multiplied before being deducted from the outstanding balance.
✓ The transaction finishes once the calculated TicketSync balance reaches zero.
Applications

Designed for high-ticket arcade environments.

TicketSync is especially useful wherever traditional ticket-notch timing becomes a bottleneck in the payout process.

✓

High-Ticket Redemption Games

Reduce the pulse count required to process games capable of awarding hundreds or thousands of tickets at once.

✓

Jackpot Payouts

Move large jackpot values through compatible card systems without requiring extremely long notch sequences.

✓

Card System Installations

Take advantage of larger supported ticket multipliers while TicketSync accurately manages the outstanding payout balance.

✓

OEM Integration

Incorporate TicketSync into equipment where high-speed ticket accounting and compatibility with existing card systems are required.

OEM & Payment System Integration

Interested in TicketSync compatibility?

MaxPlay works with amusement manufacturers, operators, and payment system providers on divider values, multiplier configuration, notch timing, payout logic, and TicketSync integration.

FAQ

TicketSync Questions

What does TicketSync actually do?

TicketSync generates accelerated ticket-notch signals to the game, calculates the total ticket amount owed using the game's configured divider, and then tracks that balance while receiving notch pulses from the connected card system.

Does the game send ticket pulses to TicketSync?

TicketSync generates the notch signal used on the game side. It uses the game's response together with the configured divider to determine the total ticket balance owed.

What does the game divider do?

The divider allows each game-side notch to represent multiple tickets. For example, with a divider of 5, 200 applicable notches represent a 1,000-ticket payout.

Where do the card-system pulses come from?

The connected card system sends its ticket-notch pulses directly to TicketSync. TicketSync uses those incoming pulses to clear the outstanding ticket balance.

What does the card-system multiplier do?

TicketSync applies the configured multiplier to every incoming card-system pulse. With a 10× multiplier, each pulse clears 10 tickets from the outstanding balance rather than one.

Can the divider and multiplier be used together?

Yes. That is one of TicketSync's key advantages. The game divider reduces the number of game-side notch cycles needed to establish the payout, while the card-system multiplier reduces the number of incoming pulses required to satisfy that balance.

Does TicketSync change the number of tickets awarded?

No. The divider and multiplier change how the ticket amount is represented by pulses. TicketSync maintains the actual ticket value throughout the transaction.

When will TicketSync be available?

TicketSync is currently planned for availability in Q1 2027.

TicketSync • Coming Q1 2027

Fewer pulses. Faster payouts.

Contact MaxPlay to discuss TicketSync compatibility, card-system multiplier configurations, game divider settings, OEM integration, or upcoming deployments.